// PC GAMER — GAMING
GTA 6's Criminal Profile system sounds pretty interesting, isn't a direct copy of Red Dead's Honor system
There are reportedly four main states, Professional, Aggressive, Violent, and Psycho, plus a hard-to-reach state you can't come back from.
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The fidelity of Grand Theft Auto 6's world makes random violence look considerably less silly than it did when the characters had boxy claws for hands, but Rockstar isn't stopping players from doing what they want in Vice City and its environs.
We know that because we've seen the GTA 6 leaker shoot up a nudist party, murder the residents of a homeless encampment, and beat a delivery driver to death—quite a contrast with the mission-focused gameplay in the official reveal.
A little devil icon in one of the leaked videos did lead us to wonder if GTA 6 might judge us for pursuing violent chaos, a la Red Dead Redemption 2's Honor system, but new details about GTA 6's 'Criminal Profiles' suggest that it isn't quite like that.
According to a preview from TGG on YouTube (embedded above), Rockstar doesn't want to punish players for how they play, or create a situation where they have to grind their reputation up to a 'better' level in order to progress.
Here's the short version of what TGG learned on his trip to Rockstar North:
What TGG didn't come away with are specifics about how or how much Criminal Profile will affect the story—will it lead to different endings, or just slightly change how NPCs interact with us?—but a comment from GTA 6 co-studio head Rob Nelson suggests that we will notice the effects of our actions.
Asked what he's most proud of in GTA 6, Nelson told TGG that it's "the way the whole thing works together."
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