// PC GAMER — GAMING
After more than 400 hours of Valheim in early access, I love the journey from naked adventurer to godly Viking now more than ever
I threw out the whole Viking and started over from the beginning. I'm still not sick of it.
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I'm back on my bullshit, and by bullshit I mean sinking another delightful 100 hours into Valheim—the Viking-themed survival crafting game that sits among my top five most-played games on Steam. With the launch of 1.0 and its new biome, the Deep North, now is the best time to round up your friends and return to ye olde old sea fortresses and swampy castles. A lot has changed in Odin's purgatory.
Or even better, forget your old worlds and start anew. The Deep North's endgame is its biggest draw, sure, but from start to finish, Valheim is a much better experience with boss reworks, small UI tweaks, and a few new cutscenes for a lovely pinch of world-building. You don't get a good look at the big picture by booting up old saves, and after diving into Valheim 1.0 with nothing but a wooden club and tattered leather loincloth, I can confidently say I don't regret it one bit.
Perhaps some of that is thanks to skipping last year's Call to Arms update—the patch where Iron Gate dramatically reworked the buffs received from slaying Valheim's giant gods—but now I'm glad I waited. As my total Valheim playtime rapidly approaches the 500-hour mark, I can't help but be impressed by how good a handful of small changes and new items make progression to the endgame feel.
Some of those changes stood out as soon as I entered the cozy Meadows of Valheim's starting zone, and I guarantee any survival-crafting, base-building menace like myself will be just as thrilled as I was to see Iron Gate's reworked building UI. Instead of endlessly scrolling through a sea of furniture, walls, and decor, I can finally search for and favorite individual pieces as a shortcut or create entire categories dedicated to my go-to tools. It's the first time in years I've enjoyed Valheim without a slew of QoL building mods.
I've already made biome-specific building collections for every zone too, and even have pared-down versions for quick access in emergencies. We're all guilty of picking fights with Fulings that we can't handle, but I like to pull the ol' Fortnite on 'em. That's code for building a box around myself and crying for help, by the way. Is that not how Fortnite works?
First-time Vikings or lapsed players like myself will also appreciate Valheim's smooth transition from the early-game Meadows to the fiery end-times hellscape of the Ashlands. With all of its pieces in alignment, you don't need your nose in a wiki or a posse of seasoned friends to figure out the next steps of the adventure.
There's a clearer big-picture path to Valheim we just didn't have before, and I'm finally comfortable recommending it as a version-complete build without all of the early access caveats.