// SPACE.COM — SPAZIO & SCIENZA
Never finishing the fight: Where did Xbox go wrong with Halo?
After a failed soft reboot and a remake of the original, the Halo universe is facing yet another major creative shift. But has Xbox learned any lessons this time?
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Halo: Campaign Evolved was Xbox’s second attempt at refreshing the 2001 sci-fi FPS classic, and it is perfectly fine. A cromulent remake, if ever there was one, but it’s hardly a franchise-saver, especially as Xbox looks to rethink its studio structure and approach to renowned IPs like Halo or Gears of War.
Halo hasn’t been the same since original developer Bungie — now owned by Sony and working on Destiny and Marathon — departed, leaving 343 Industries (now Halo Studios) to guide the franchise.
Neither Halo 4 nor 5 meaningfully evolved the gameplay formula or overarching narrative. Halo Infinite found more success by reheating what “old Halo felt like” and sticking it into a half-baked open world, but it still felt far from the series’ glory days.
This year’s full remake of Combat Evolved's campaign delivered exactly what it promised: a shiny, 2026 version of the game that made audiences fall in love with the franchise. It was a clear attempt to reignite faith in 343’s vision, but how is a faithful, shinier remake proof of anything?
It might not even matter anymore, as the new Xbox leadership has rocked the ship again, leaving Master Chief and the universe’s future cloudier than ever before. Now, with rumors of a reboot being considered at new steward Activision, is there hope for the Spartans, or will Xbox run into another dead end?
It looks like the ‘Halo Studios’ moniker only lasted a single (remade) game, as Xbox has recently announced that Call of Duty maker and publisher Activision — which houses many FPS-oriented studios — is taking over development, essentially leaving the 343 veterans as a minor support studio, which translates into more layoffs.
If we put aside the human and institutional cost of this whole back-and-forth over the years (a big ask in today’s climate), there are reasons to be optimistic about the quality of an Activision-developed Halo. Regardless of what you think about the Call of Duty IP in 2026 and the publisher’s overall vision for it, it’s clear there’s plenty of talent holding everything together and, more importantly, enough experience to iterate on what Halo’s multiplayer side needs to shine bright again.
But this won’t fix the larger issue with Halo, which is that Master Chief should’ve been left behind long ago. Like it or not, it’s difficult to deny Halo’s “golden era” ended with Halo: Reach (Bungie’s swansong under Xbox) and the Halo Wars spinoffs, which took the series into the real-time strategy genre. These games were wildly different, but they had one core thing in common: they made the sci-fi setting feel bigger instead of smaller, offering the perfect blueprint to build upon in a post-Halo 3 world.