// SPACE.COM — SPAZIO & SCIENZA
Star Wars is experiencing a golden age of video games
The movies might be struggling to recapture the magic, but Star Wars video games are strong with the Force.
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After a tumultuous start to EA's rebooted Star Wars Battlefront series, in 2021 Lucasfilm and Disney decided to open up the development of new Star Wars games by bringing in different publishers and studios under the Lucasfilm Games banner. Now, over five years on, we can confidently say we're entering a new golden era of amazing Star Wars games.
With LucasArts' successor calling the shots and coordinating a multitude of projects set in a galaxy far, far away, even EA's latest efforts like Squadrons and the Jedi series have taken bigger and bolder swings. Now, in 2026, the full potential of the Star Wars universe has become clearer with specific releases squarely aimed at niche audiences.
It's become clear that future Star Wars games needn't be expensive endeavors full of familiar faces or concepts. Star Wars Zero Company and Galactic Racer's restrained scope and confidence have been infectious, and, as it turns out, they're already recognized by all the parties involved as double-A success stories.
A Burnout-inspired Star Wars racer (created by a bunch of ex-Burnout devs) is a fantastic pitch if you know your video games, but looking at EA's recent and current direction, it's easy to see why it didn't happen under their reign. The original Burnout studio, Criterion, would have been an excellent candidate, but instead they were sent to work in the Battlefield mines. Still, someone was interested in the idea, and the end result is glorious.
Fast and furious, Star Wars: Galactic Racer ignores recent racing game trends and bets big on arcade-y vibes, uncomplicated controls, and a high skill ceiling that challenges you with extremely high speeds, tight turns, and unexpected interruptions as other drivers try to ruin your day.
The not-so-secret sauce, however, was its runs-based structure, which injects the flexibility and replay value of roguelite games into the more traditional arcade racing structure that older gamers are familiar with.
Fully confident in its central gameplay idea and devoid of modern live-service baggage, Fuse Games' debut title makes the most of the Star Wars setting within the restrictions of simply making a fun and engaging Star Wars racer.
It's almost the same approach we felt in Zero Company, a turn-based tactical strategy-RPG that comes from the minds of another team of ex-triple-A developers. "Star Wars but XCOM" should've happened earlier, but we're glad it did this year, and, unsurprisingly, it's a banger.